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LongFang

Joined: 18 Feb 2005 Posts: 124 Location: Rembert SC.
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Posted: Sat Apr 07, 2007 2:34 am Post subject: 1.0b9a dump |
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so far this seems like a very stable build loveing it
but I found when you type dump it paste the # twice _________________ Im Not Lost. I know im on Earth
¥£ongFang »W°Ð°Ð« |
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Lisa

Joined: 04 Aug 2004 Posts: 118 Location: Amsterdam
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Posted: Sat Apr 07, 2007 11:41 pm Post subject: |
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Dump is a command in your borg and it's possible Scots doesn't know what it's supposed to do. When someone types dump the pid of the av should be displayed in the log windows. If it displays the # twice there is something changed in how manor.getTopPropID() is handled, maybe look into that Scots.
Hugs Long, sorry I'm not around but you're in my heart and sometimes in my head(scary thought). _________________ -Lisa- |
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Scotsman Site Admin

Joined: 03 Aug 2004 Posts: 705 Location: MadWolf Software
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Posted: Sun Apr 08, 2007 9:47 am Post subject: |
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I just tested with the "list props" from the default borg and it's working correctly. Does your dump script look something like this:
| Code: | if chatText == "list props":
propID = manor.getTopPropID()
while propID:
print propID
manor.doffProp()
propID = manor.getTopPropID()
chatText = "" |
It is possible to be wearing two copies of the same av btw if you put them on with a script rather than via the prop chest. |
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LongFang

Joined: 18 Feb 2005 Posts: 124 Location: Rembert SC.
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Posted: Sun Apr 08, 2007 7:16 pm Post subject: dump |
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I found the Issue it was on my end sorry about that
its working right now
Also noticed I havent crashed from playing the Music anymore the only issue I have found at all is the Eraser in Prop edit things seem realy stable in this Client
I havent been able to crash it yet with just normal useing of AVs and music will keep playing with it and get back to you _________________ Im Not Lost. I know im on Earth
¥£ongFang »W°Ð°Ð« |
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Scotsman Site Admin

Joined: 03 Aug 2004 Posts: 705 Location: MadWolf Software
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Posted: Sun Apr 08, 2007 10:33 pm Post subject: |
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Good to hear. I am seriously thinking of making this the final 1.0, get back to new features development and fix any minor hiccups along the way.
That's assuming nobody finds anything major in say the next week or so. |
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