1.0b9a dump

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LongFang



Joined: 18 Feb 2005
Posts: 124
Location: Rembert SC.

PostPosted: Sat Apr 07, 2007 2:34 am    Post subject: 1.0b9a dump Reply with quote

so far this seems like a very stable build loveing it
but I found when you type dump it paste the # twice
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Lisa



Joined: 04 Aug 2004
Posts: 118
Location: Amsterdam

PostPosted: Sat Apr 07, 2007 11:41 pm    Post subject: Reply with quote

Dump is a command in your borg and it's possible Scots doesn't know what it's supposed to do. When someone types dump the pid of the av should be displayed in the log windows. If it displays the # twice there is something changed in how manor.getTopPropID() is handled, maybe look into that Scots.

Hugs Long, sorry I'm not around but you're in my heart and sometimes in my head(scary thought).
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Scotsman
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Joined: 03 Aug 2004
Posts: 705
Location: MadWolf Software

PostPosted: Sun Apr 08, 2007 9:47 am    Post subject: Reply with quote

I just tested with the "list props" from the default borg and it's working correctly. Does your dump script look something like this:

Code:
    if chatText == "list props":
       propID = manor.getTopPropID()
       while propID:
           print propID
           manor.doffProp()
           propID = manor.getTopPropID()
       chatText = ""


It is possible to be wearing two copies of the same av btw if you put them on with a script rather than via the prop chest.
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LongFang



Joined: 18 Feb 2005
Posts: 124
Location: Rembert SC.

PostPosted: Sun Apr 08, 2007 7:16 pm    Post subject: dump Reply with quote

I found the Issue it was on my end sorry about that
its working right now

Also noticed I havent crashed from playing the Music anymore the only issue I have found at all is the Eraser in Prop edit things seem realy stable in this Client
I havent been able to crash it yet with just normal useing of AVs and music will keep playing with it and get back to you
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Scotsman
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Joined: 03 Aug 2004
Posts: 705
Location: MadWolf Software

PostPosted: Sun Apr 08, 2007 10:33 pm    Post subject: Reply with quote

Good to hear. I am seriously thinking of making this the final 1.0, get back to new features development and fix any minor hiccups along the way.

That's assuming nobody finds anything major in say the next week or so.
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